Oxygen not included bunker door automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Oxygen not included bunker door automation

 
 First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to openOxygen not included bunker door automation  I've used this type of setup multiple times without issue before, and I do use multiple

I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. a) rocket leaves. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Automatically links up to Rocket Ports built to either side of the platform. I almost died multiple times to this before I realized what was happening. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Only Bunker Door, Bunker Tile, and Rockets will not take damage. Hi. Put a gas pump and an atmo sensor in the space. 4s filter - time to wait after the first set of doors closed and opened. But otherwise, the door certainly could retain use for closed silos if you want to keep the gas from drifting off. place the telescope on insulated tiles and it wont overheat. Now I'm looking for permanent solution of my new space problems. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. I'm having an issue with the wiring for my bunker doors. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Hook it up to a not gate then the shutoff. Steel is required to build Bunker Doors and Bunker Tiles which can withstand Meteor Showers in Space Biome. Meteors damage any building they pass through until they hit a solid tile. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. Francis John's space build link has never failed me and is easy to maintain. Practical methods to automate door pumps and bunker doors in ONI. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Gate 3 - yet another Filter Gate (42 seconds). This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. 1. The upside is the power consumption. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Oxygen Not Included. Hi. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. Hi. My dupes have lasted almost 300 cycles and are ready to go to space. Basic buildings only require the appropriate resources to be built. g. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Login Store. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. Logic gates cost a uniform 25 kg of Refined Metal . Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Building can be used by duplicants to transform elements, produce power or perform new tasks. - 1st filter gate is set to 140 seconds. until the space in the room is a vacuum again. The door control switch controls all over bunker doors separately and can be toggled on or off at will, letting dupes have a walkable platform to be on for their mining. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. You then just have a timer that. Oxygen Not Included > General Discussions > Topic Details. While building them, well your stairs will get damaged, disable autorepair and live with it. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. Automation has been foreign to me for the most part. Use 2 doors with a space between them. Joman Nov 23, 2018 @ 11:56am. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Build the base out of bunker tiles. Oxygen Not Included [Oxygen Not Included] - General Discussion. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Since there used to be only regolith meteor showers, when you open the bunker doors, the regolith falls down and create solid tiles. Learn how to obtain or transform a specific material. . How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. Battle-tested for 500 cycles. Automation has been foreign to me for the most part. Help with Space Scanner/Bunker Door setup. The game tells me that they will detect incoming objects 167s to 200s before they arrive. Thanks. Automation is an important part of almost any base in Oxygen not Included. Set up a bank of jumbo batteries to store power for when the bunker doors operate. A Screenshot of Oxygen Not Included. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. I have this at 45, which is probably overkill but works. I've used this type of setup multiple times without issue before, and I do use multiple. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. so this schema transclates 01010101. Provide power and oxygen to the telescope. I did not test if it's a square area or a circular one. Bunker door powered. Bunker door cost 120W and need 38. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. 3 cycles then first counter from left you set to 7 and middle one to 2. Automation not gate from the scanner to the bunker doors to close them when there's a shower. 3 examples in my current base: Space scanner and bunker doors. Do I need to use a stronger refined metal?. F. But now with Spaced Out dlc there is no such device no more. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. This section lists all. The doors underneath the auto-miners close for a second when the bunker doors finish opening. Meteors damage any building they pass through until they hit a solid tile. But now with Spaced Out dlc there is no such device no more. Rockets don't need protection from meteors. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. It is pointless. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. r/Oxygennotincluded. The way tune ups work, it's not worth in on backup systems. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. Disregard the power automation and the first weight plate on the image. But now with Spaced Out dlc there is no such device no more. Run a liquid pipe behind and crack open a pipe to get a drop of water on the airflow tile. . I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. But, you will have to keep the scanners clear. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Buildings Info. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. This is VERY gimmicky. You need to control open and close via automation. You first need to protect the breach between underground and space, and then the telescope. Decor: affects a Duplicant's Stress and their opinion of their surroundings. The biggest issue is that the steam engine will not accept steam if it is entombed. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Learn how to obtain or transform a specific material. But now with Spaced Out dlc there is no such device no more. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Size: width and height, in tile. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Find relations between elements, information and attributes. As. I've used this type of setup multiple times without issue before, and I do use multiple. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. #11. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. XceptOne Sep 3, 2022 @ 2:34pm. But now with Spaced Out dlc there is no such device no more. If you build the bunker doors at the edge of space, you only need a 2 cell gap between the bunker doors and the mechanized airlocks. Find relations between elements, information and attributes. Storage Capacity: how much weight can be stored inside the building. They deliver the material, but then don't build the wire. Instead, replace them with a different refined metal like iron/gold/copper. Thanks. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. The basic idea is to. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. the miner clears exactly 4 tiles left and right, which is one bunker door. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. -- Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. 0 coins. After 140 seconds the doors will open to let light pass through. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. Hello all, I'm using a basic door pump setup with a steam generator to generate power. it is indeed possible to always open bunker doors on time, for rockets landing. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I use automation to open and close the bunker doors during the rocket launch. while bunker doors take 38 seconds to fully open. When the signal is active, the bunker doors open and the gantry retracts. You set up two lines of bunker doors. It also isolates the circuit from rocket landing signals. Storage Capacity: how much weight can be stored inside the building. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Power: how much power the building requires or produces. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Battle-tested for 500 cycles. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. By: Angpaur. Find relations between elements, information and attributes. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. Join. Войти Магазин. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Another trick you can use is only launching at a certain time of day, and. Send a green signal to the port (to make viewing the problem easier), then save and reload. Find relations between elements, information and attributes. Bunker Doors: First we use a Not Gate to change the green signal to red. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. As a building material, Steel. Bunker Door Wiring. (But you can get by without it. rocket destroying bunker doors on reentry. I've used this type of setup multiple times without issue before, and I do use multiple. Nope. 2s filter - exactly the same as E, but with a 4s delay set by D. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. The amount of warning the system receives does not give enough time to open a set of Bunker Doors before the Rocket comes in for the landing, meaning that the Bunker Doors and probably the Gantries will be Broken. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Protect space scanners against meteors using. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. Should be enough for rocketry, I think. Your space scanners all work with each other to detect all incoming events with the same reliability. The best (based on personal opinion) method is probably the door munchers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. on the output. Nope. Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. Robo-miners dig out the falling resources when the meteor shower is over. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. 876. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. 2 - there are two conditions where I want to activate the bus. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Explore all the Oni element, building, plant, seed, critter, egg and food. The Mechanized Airlock requires Power to open and close at the faster rate. But from time to time it seems like the wiring that goes through the bunker doors connecting. Nope. Red - no meteors. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. Oxygen Not. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I’m a simple man. Hi. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive. Space Scanners can be used to detect incoming meteor showers before they begin. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. I pointed out the flaw in this reasoning earlier -. But now with Spaced Out dlc there is no such device no more. It will collect up to 10kg of the material it. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. Might not seem super compelling, but all the assets are there, and it's a sandbox game. Add more element sensors, see how the spacing gets further apart. OR gate. Without Power, the opening and closing of the airlock. I would pulse them every 37. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. it's easy serial wired doors wired whit a not gate from the sensor. But from time to time it seems like the wiring that goes through the bunker doors connecting. For a practical example, maybe you cover the whole atmosphere in bunker doors. Hi. Then a Buffer Gate to delay when this red signal is sent to the doors to close. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. H. The old behavior was. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. I can think of 3 reasons why door were not opened: 1. Uses Water to filter Carbon Dioxide from the air. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It's not likely that your coal generators run continuosly for 3 cycles - ever. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. When you first start on space you have to deal with Telescopes and the game instantly gets. Therefore, you need to reverse this signal for the door via a not gate. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Power: how much power the building requires or produces. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. 2) green open and red close. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. Im later replacing telescope with a rocket, so manual is best. The idea is when the shower is over, all doors will open and let the. The tiles will get damaged but not entirely removed. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Automation will take care of the rest. © Valve Corporation. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. g. Jul 23, 2021 @ 5:22pm. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. You want to have 1 vacuumtile. This is used, for example, in liquid and gas "crushers". Decor: affects a Duplicant's Stress and their opinion of their surroundings. How it works. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. The scanner sends a green signal when it detects a meteor shower. 7 t capacity) and 3 Liquid Fuel Tanks (900 kg capacity each), rocket. So, meteor strikes are fun. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Now what i don't know how to fix is bunker doors overheating. v · d. Find relations between elements, information and attributes. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. Posted October 13, 2018. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. 1. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Learn how to obtain or transform a specific material. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. I've used this type of setup multiple times without issue before, and I do use multiple. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. I've used this type of setup multiple times without issue before, and I do use multiple. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. The wiki says that bunker doors's closing time is about 150s without any power. I had continuous bunker doors in my last base. Hi. Opening doors on time, for returning rockets, during meteor showers, does not work. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Robominers then dig it away. Is the automation for bunker door to open when rockets arrived already. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. The input goes directly to the bunker doors since they take the longest to open (if unpowered). This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. Instead of destroying it, just connect an automation wire from the door to any sensor that will send out a green signal (e. Oxygen Not Included. I would pulse them every 37. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. The lead was melted so it disappeared into the vacuum as there is no backing plate. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Once it turns off, the bunker doors close and everything resets. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. It does take a little bit of time (and power obviously), so it's not. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. They melt so easily because they are very low mass and heat up really fast as a result. 2 Seconds on the buffers and 4 seconds on the filter gate. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Logga in Butik. I've used this type of setup multiple times without issue before, and I do use multiple. Just leave about 40 seconds to close the doors in time (I think). I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It stays on, and everything starts working. Hell they even open/close faster than bunker doors. 1 / 6. I've used this type of setup multiple times without issue before, and I do use multiple. Never had a bunker door open late. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Robominers then dig it away. Size: width and height, in tile. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. [Oxygen Not Included] - General Discussion. . However, like already mentioned, the bunker doors will sometimes just not close or close really slowly off screen so sadly that is not an option. I have them running "inside" the doors, using lead. I propose a door for specifically going up and down that can have a pole or ladder built into the center of it. Bunker doors need red to close, but Space Scanner outputs green when detecting meteor showers. ignore the not gate on the upper right, that goes to something else. I have set my rocket up to be launch automatically once all its conditions are met. Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. You can then build an array of robo miners to mine them out. Decor: affects a Duplicant's Stress and their opinion of their surroundings. When the bunker door automation signal kicks in it disconnects the battery from the power supply.